Hi, I'm Yannick
I'm a sound designer for video games, originally from Munich, Germany. Thank you for listening to my work! I help game devs stand out on steam by transforming recordings of everyday objects through granular synthesis and a suspicious number of plugins into otherworldly sounds, then implementing them seamlessly into their sci-fi and fantasy worlds.I have always had an interest in games, having grown up with a lot of gaming in my childhood. At the same time, I have always loved to experiment with DAWs and sound on my computer, which lead me to the wonderful craft of sound design.Combining these interests lead me to what I am now: a sound designer who is passionate about sound design, audio system design and storytelling. I’m especially drawn to narrative-driven action-adventure games in sci-fi and fantasy settings, where sound plays a vital role in building fantastic, believable experiences. I bring this passion to every project I work on - whether recording sounds in the studio or implementing sound effects through audio middleware.I work remotely from Mainz, Germany, creating sound design and audio implementation with Formosa Interactive UK, Boom Sound Library and Dynamedion.
Currently, I work as an audio designer on Project Zomboid with Formosa Interactive. I'm creating new sound design as well as audio implementation for the game.Beyond work, I participate in game jams regularly and learn about game development in my spare time. I also like to play basketball, record my own sound effects for crowd libraries and explore the latest roleplaying games.
Sound Design
- unique powerful sound design for fantasy and sci-fi games
- including SFX Recording, editing, synthesizing sound effects from scratch
- development of unique sound palette and creative sound vision from scratch
Audio Implementation / Technical Sound Design
- integrating sounds into popular game engines such as Unreal Engine 5, Unity and Godot
- authoring/implementing sounds through audio middlewares wwise or fmod
- complex adaptive music system design: I can build you complex adaptive music systems which can evolve through different game states and parameters
Soft Skills
- clear communication, teamwork & collaboration
- open and honest communication dynamics
- initiative for problem solving and natural curiosity
2025 Project Zomboid / Sound Design, Implementation
2024 Eddie and I / Implementation
2024 Hologate / Sound Design, Implementation
2024 Ace Racer / Additional Sound Design
2024 Forge of Empires / Additional Sound Design
2024 Pioneers of Pagonia / Additional Sound Design
2023 Mondoku World / Sound Design
Godot - Sound Design, Implementation
Created elemental Sound Design from unique Hydrophone recordings for Hack and Slash game.
Godot & Wwise - Sound Design, Implementation, Music
Created Sound Design and Music System for action rougelike.
Unity & fmod - Sound Design, Implementation, Music
Created SFX and adaptive music system for the endless runner.
Unity & fmod - Sound Design, Implementation
Created Sound Design and Music System Implementation for battle brawler. Recorded all sound-effects, including granular synthesis for water bubbles.
Unity & Wwise - Sound Design, Implementation, Music
Created adaptive Music System and SFX for local co-op battle brawler.
Unity - Sound Design, Music
Created interactible sound effects, adaptive music and ambience.
You can contact me via [email protected] or any of the following socials:
© 2025. All rights reserved.